WARNING: Most of the content on this site is for an older version of Garry's Mod. While a lot of it will still work in the current version of Garry's Mod - it might require some editing. If at all possible you should try to get addons from the Steam Workshop. Just sign in and press subscribe.
Subscribed Workshop addons will download, install and update automatically in game.
Lua coder? $10,000? Check out Official Fretta Gamemode Coding Contest.
Downloads | List All By: Age, Downloads Search:

phys_temple.zip

Size: 34.1 MB - Uploaded - 59307 Downloads (0 this week) - Uploaded by NykO18

--------------------------------------------------
WARNING GARRY'S MOD 10:
Garry seems to have fucked up the camera system of the Source engine, so the disaster selector is kinda non-efficient in Garry's Mod 10. To fix that problem, either send and email to Garry Newman or just spawn a "Phoenix RT screen" (under the useful section) and the selection menu shows up perfectly.
--------------------------------------------------

This is a small map for less than 6-8 players that totally overloads the physics engine (havok) of the source engine. This map is composed of two greek temples completly ruled by the physics engine of the game. When you destroy it a bit, it collapses violently, killing everyone inside or around. The walls are collapsing, the roof falls in the temple, the columns are balancing and finally, everything collapses in a great and noisy crash.

Don't ask me why it's funny.. every destruction is unique and it allows you to organize some little contests. The longest destruction before it collaspes, the last man standing inside while the temple falls, etc. There's also 8 scripted animations that will help you destroy the temples in a quick and fun maner (such as the black hole or the disco ufo invasion).

This map can be played on Half-Life 2, Half-Life 2: Deathmatch and the Garry's Mod 9 and 10, but I strongly suggest you to play it on Half-Life 2: Deathmatch or Garry's Mod 10 (the Garry's Mod 9 seems to have some problems with some scripted animations). This map can be a great fun in multiplayer, but you'll need to have a really great computer to run it smoothly.. because the temples are really expensive in physics and the game engine and the network can be kinda overloaded.

There's also a button to reset the map and start the destruction over and over again without ever reloading the map.
ENJOY !
Link to this file:

(Forums)
(HTML)
 
members ( verified), online users, online members (CL)
contact/ feedback / suggestions



Powered by Steam | Facepunch Studios LTD