TTT_Backalley_b1
I recently learned how to port Goldsource maps to Source and decided it would be fun to have CS 1.6 in Trouble in Terrorist Town.
So here it is cs_backalley exactly how it was from Counter-Strike 1.6 ready for Trouble in Terrorist Town!
This map also uses the original four terrorists from CS 1.6 rather than the CSS ones when playing TTT. The playermodels will be released for gmod separately when the Counter-Terrorists are done. A non-TTT version will also be released soon.
Features:
-Goldsource theme, obviously
-Vents you can walk in
-Several accessible buildings
-Many hiding places
-Very complex map
-Vents can be shot through but only can be broken by the crowbar
Map Release Thread: http://www.zombiemaster.org/smf/index.php?topic=10746
Goldsource Porting Thread: http://www.facepunch.com/threads/738169-Goldsource-to-Source-model-porting-thread
So here it is cs_backalley exactly how it was from Counter-Strike 1.6 ready for Trouble in Terrorist Town!
This map also uses the original four terrorists from CS 1.6 rather than the CSS ones when playing TTT. The playermodels will be released for gmod separately when the Counter-Terrorists are done. A non-TTT version will also be released soon.
Features:
-Goldsource theme, obviously
-Vents you can walk in
-Several accessible buildings
-Many hiding places
-Very complex map
-Vents can be shot through but only can be broken by the crowbar
Map Release Thread: http://www.zombiemaster.org/smf/index.php?topic=10746
Goldsource Porting Thread: http://www.facepunch.com/threads/738169-Goldsource-to-Source-model-porting-thread
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