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Immersive First Person 1.1

Size: 4.58 KB - Uploaded - 10708 Downloads (0 this week) - Uploaded by Spy (28)

1.1:
+ Added in a menu in the Utilities sub-category:
* You can turn it on/off there
* You can change view smoothing amount there
* You can customize the crosshair color there and toggle it there

/\ Fixed the player's head not getting restored when the script gets disabled
/\ Made the head even smaller

Ever wanted a script that would enable full body awareness and immerse you in Garry's Mod? This is exactly what you're looking for!
Scripts like these have been done numerous times, but I still wanted to give a shot at it myself.

Features:
- completely client-side, which means that you can play with it on any server that doesn't have script enforcer turned on
- enables full body awareness
- has multiple anti-clipping measures
- is toggle-able with a console variable
- is customizable in the Spawn menu (Q > Utilities > IFPP)

Console variables;
iv_status <default - 1> - set to 0 if you want to turn it off, or any value greater than 0 to turn it on.
iv_viewsmooth <default - 0.2, maximum - 0.6> - view smoothing for the script when it's turned on, recommended value is the default one.

FAQ:

Q: When I turn the script on, I don't see my head on my shadow

A: That is one of the anti-clipping measures. I have made the head really really small, to make sure that there is no clipping with the head.

Q: Sometimes when I walk up to a wall, my view goes back to standard first person view.

A: That is also one of the anti-clipping measures. If I had removed this feature, and you walked up to a wall, you would see through the wall.

Q: There's this small cube-looking crosshair, what's it for?

A: The default crosshair is just placed at the center of your screen. The cube-looking crosshair displays where you really aim.

Q: Does this work with PAC2?

A: I have let a friend of mine test it with PAC2, and yes, it does indeed work with PAC2!

Q: The models look like absolute ass.

A: Nothing I can do about it, as HL2, CS:S and other models from Valve games were never meant to be used with a script like this.

Q: The flashlight is acting really weird when I use it with the script turned on.

A: Again, nothing I can do about it. The flashlight ignores the viewmodel by default, but it doesn't ignore anything other than that,
and since your own body is an obstacle, it will render the shadow as if it were against your body.

Credits:
Kogitsune - helping me out in various ways, suggesting the viewsmooth feature
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