Customizable L4D2 Weaponry
The SWEPs are not identical to those in L4D2, I wanted to make them a bit more realistic.
So, several features may differ from L4D2.
This SWEP package is standalone and does not need Customizable Weaponry.
As such, a lot of attachments are missing.
Features:
- Firearms and several melee weapons from Left 4 Dead 2
- Ironsights
- Sprinting
- World models
- Shove
- Full reload sound support on both the server and the client
- Dynamic accuracy
- Recoil similar to that in Left 4 Dead 2
- Bullet chambering
- Faster/shorter reloads if the weapon has ammo in mag or not
- Weapon attachment system
- A console variable that lets a player slightly change the positioning of a viewmodel on the screen
Controls:
PRIMARY ATTACK KEY - Fire
SECONDARY ATTACK KEY - Take aim
RELOAD KEY - Reload weapon
DOUBLE CLICK USE KEY - Shove
USE KEY + SECONDARY ATTACK KEY - Attach a silencer (if possible)
Console variables:
l4d2_different_origins <0 - 1> - disable or enable different positioning of the viewmodel
Requirements:
Installed and mounted Left 4 Dead 2
So, several features may differ from L4D2.
This SWEP package is standalone and does not need Customizable Weaponry.
As such, a lot of attachments are missing.
Features:
- Firearms and several melee weapons from Left 4 Dead 2
- Ironsights
- Sprinting
- World models
- Shove
- Full reload sound support on both the server and the client
- Dynamic accuracy
- Recoil similar to that in Left 4 Dead 2
- Bullet chambering
- Faster/shorter reloads if the weapon has ammo in mag or not
- Weapon attachment system
- A console variable that lets a player slightly change the positioning of a viewmodel on the screen
Controls:
PRIMARY ATTACK KEY - Fire
SECONDARY ATTACK KEY - Take aim
RELOAD KEY - Reload weapon
DOUBLE CLICK USE KEY - Shove
USE KEY + SECONDARY ATTACK KEY - Attach a silencer (if possible)
Console variables:
l4d2_different_origins <0 - 1> - disable or enable different positioning of the viewmodel
Requirements:
Installed and mounted Left 4 Dead 2
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