gm_tronstruct.zip
This is my first abstract map for Garry's Mod. Its purpose is to serve as an npc war map and a sandbox map while still containing some eyecandy.
It includes the following:
- Completely noded map. This includes node_air_hint and node_air for City/Claw Scanners and Striders as well as info_nodes for ground-based npcs.
- Designed for NPC wars, meaning there are four fortesses in which npcs can navigate in and out of.
- Underground area for miscellaneous uses. (Not noded)
- Well detailed skybox.
Half-Life 2: Episode 2 is required.
It includes the following:
- Completely noded map. This includes node_air_hint and node_air for City/Claw Scanners and Striders as well as info_nodes for ground-based npcs.
- Designed for NPC wars, meaning there are four fortesses in which npcs can navigate in and out of.
- Underground area for miscellaneous uses. (Not noded)
- Well detailed skybox.
Half-Life 2: Episode 2 is required.
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